In Once Human, Mystical Crates are unique treasure chests filled with valuable items such as weapon and armor blueprint fragments, along with essential resources. These crates are crucial for enhancing your Meta-Human by crafting new gear or fine-tuning your blueprints.
Once Human features a variety of collectibles, including Lucky Cats and Mystical Crates. While each settlement contains a Mystical Crate, additional crates can be discovered by solving puzzles that involve tracking glowing purple orbs. To assist you in locating all of them, the complete list of Mystical Crates and their coordinates can be found below.
15 Mystical Crates Locations in Broken Delta – Once Human
The second region in Once Human is Broken Delta, a forested zone featuring several small towns and industrial sites. Here, most enemies range from Level 10 to Level 20, with Meyer’s Market serving as the area’s main stronghold. Within this region, there are 15 Mystical Crates to discover, with one located in settlements and four obtainable through Orb Puzzles.
- On top of the red train car located at coordinates 4508, -5405 in Eastern Railway Junction, follow the train tracks south and enter the brick train depot building. Look to the first red train car on your left and use the ladder on the side of the train car to reach the crate. This location does not involve an Orb Puzzle.
- On top of the train engine at coordinates 4571, -5216 in Eastern Railway Junction, climb on top of the yellow train engine car to find the first purple orb. You can easily access the top of the train by using the front of the engine. This location involves an Orb Puzzle.
- On the stage in the middle of High Banks at coordinates 5435, -5806 in High Banks, you will encounter a large balloon-headed monster named Ede. After defeating him by popping his glowing balloons, the crate can be found on the stage in front of the “Highbank” building. This location does not involve an Orb Puzzle.
- At the top of the silo tower at coordinates 6080, -6007 in Hearst Industries, step onto the elevator at (6067, -6003) and activate it to reach the top of the silos. Be prepared to fight the Elite enemy, Mother of Life, next to the crate. Her weak spot is the top of her head. This location does not involve an Orb Puzzle.
- On the conveyor belt at coordinates 5950, -5983 in Hearst Industries, climb the dirt mound to reach the conveyor belt ramp. Ascend the ramp through the tower to the horizontal conveyor belt, where the first purple orb will be found. This location involves an Orb Puzzle.
- In a glass room at coordinates 6986, -7324 in Wild Dog Isle Outpost, proceed through the settlement until you reach the Rosetta building with a glass room on the bottom floor. A Rosetta V2 Access Card is required to open the doors. If you need one, defeat the Rosetta Bruiser on the helipad (7045, -7319) to obtain the card. This location does not involve an Orb Puzzle.
- On the beach at coordinates 7431, -7245 east of Wild Dog Isle Outpost, cross through the jungle to the eastern edge of Wild Dog Isle. The first purple orb will be in the open on the beach. This location involves an Orb Puzzle.
- Inside the ship at coordinates 5972, -7186 in Harborside, jump up the stacked crates to climb aboard the ship’s deck. Head left and immediately turn up the small stairwell into the ship’s bridge. This location does not involve an Orb Puzzle.
- On top of a tarp between roofs at coordinates 6074, -6928 in Harborside, navigate the flooded town until you spot a red building with a white roof and outdoor grocery stalls. Jump onto one of the tan-covered stalls with the “Brown Eggs” sign, then hop to the next awning. Step down onto the tattered tarp to reach the first purple orb. Be cautious of crocodiles in the water. This location involves an Orb Puzzle.
- In a caged room at coordinates 4982, -6232 in Sutherland Chemical Plant, enter the white warehouse and use the elevator to reach the upper walkway. Follow the walkway to the end, where a ladder will lead you down to the caged room. This location does not involve an Orb Puzzle.
- On top of the school at coordinates 5287, -7019 in Sunbury Middle School, climb the Vulture’s wooden ramps on the left (east) side of the school. Continue climbing the scaffolding as it loops around itself until you reach the top, where you can cross over to the roof of the school to find the crate. This location does not involve an Orb Puzzle.
- Up the ladder of the broken building at coordinates 4808, -6911 in Sunbury, climb the vending machine on the south side of the building. Carefully jump up to the left to grab the ledge and reach the ladder. At the top, you will find a Vulture Sniper with the crate behind her. If you have difficulty reaching the ladder, consider using a Stardust Energy Drink for a double jump or the Spring Legs whim potion for increased jump height. This location does not involve an Orb Puzzle.
- Inside a red train car at coordinates 3613, -7006 in Junkyard, enter the brick train depot and head to the northwest corner, where a red train car is located. Jump from the center concrete platform onto the train car and drop inside. The crate is at the far end of the train car. This location does not involve an Orb Puzzle.
- In a glass room at coordinates 3957, -6364 in Gaia Research Center Ruins, enter the Research Center from the east and proceed west until you reach a locked gate. A Rosetta V1 Access Card is needed to open the gate, which can be obtained by defeating nearby Rosetta Agents. Additionally, defeating the Rosetta Heavy nearby will drop a Rosetta V2 Access Card. Once through the gate, proceed straight into the large building ahead, where a glass room containing the crate can be found on the left. This location does not involve an Orb Puzzle.
- On top of the roof at coordinates 4581, -5976 in Gaia Cliff Monolith Danger Zone, proceed through the Danger Zone until you reach the top. From the Teleporter, turn left (east) until you face the building to the left of a Sniper Tower. Jump off the cliff and paraglide down to the rooftop, where the crate will be waiting. This location does not involve an Orb Puzzle.